Build a city. Survive the crisis. Reveal your logic.
Development choices are shaped by hidden political logics. Build a functioning South Asian city, keep air quality under control, manage the heat, and survive five environmental shocks — without letting the city collapse.
Build — place tiles, manage AQI, survive 5 shocks. Fix — inherit a built city, swap tiles to bring the AQI down.
Each round, choose 2 tiles from 5 offers. Place them to build your city grid. Tiles affect AQI, development, water, and electricity.
A pollution or heat event strikes every round. Choose 2 mitigation responses. Keep AQI below the danger threshold to survive.
AQI is your lifeline. Development, water, electricity, and unemployment are constraint layers — let them collapse and the city fails.
Your choices are quietly tracked. At the end, the city reveals which political ideology — builder, activist, policymaker, or industrialist — dominated your decisions.
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This prototype keeps the original rule backbone — GPO-centred setup, AQI movement by tile colour, a three-round foundation phase, then a five-pollution-card pressure phase — while converting multiplayer identity conflict into hidden offer-generation logic.